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Tracer Tong is still the hacker who saves your life, for example, but in the original script he's very different to the kindly anarchist of the finished piece he's "a mercenary ally," and a lot more like his mercurial father in Human Revolution.

The story starts the same, although differences gradually emerge and then snowball over time. A lot of details in Deus Ex changed, but the game always looked awful. It's just that UNATCO is instead called TLC, the cute initialism standing for the slightly more cynical 'Terrorist Limitation Coalition'. In the earliest scripts you're still cast as JC Denton, wearer of long coats and augmented super-spy for anti-terrorist force UNATCO. While much of the game evolved during production, there's also a lot that stayed the same. "Warren once commented that in the beginning he envisioned the game as X-Files but he somehow ended up with James Bond," reflects lead writer Sheldon Pacotti, looking back on how the game matured. In reality the game didn't hit shelves until mid-2000, and by then it had drifted so far from the original vision that title wasn't even in the same language.

" near future science fiction with elements of conspiracy theory and X-Files weirdness," explains the summary text, the genre of the nascent game listed as 'RPG Adventure' with Christmas 1998 the slated release date. It refers to the game by its working title, Majestic Revelations. The pages are littered with alterations and strikeouts, the only section left unmarked the marketing spiel in the preamble. Examine Warren Spector's personally annotated copy of the first Deus Ex design document and you can immediately tell that production wasn't entirely smooth.
